ShaderNodeCloudΒΆ
Models various kind of noise and cloud functions.
XYZ
XYZ component of the noise parameter. This input provides the 3 first floats of the noise parameters. The number of component used is specified by the Dimension parameter. If this plug is not connected, it uses the "P" parameter.
W
W component of the noise parameter. This input provides the 4th float of the noise parameters. This parameter is used if the Dimension parameter is 4.
Transform
Changes the transformation mode of the XYZ input. The modes include :
- Default : Do not transforms XYZ. This is the same than the Camera mode.
- Camera : Transforms XYZ in the camera space. This is the same than the default mode.
- Object : Transforms XYZ in the object space.
- World : Transforms XYZ in the world space.
- Screen : Transforms XYZ in the screen space.
- Raster : Transforms XYZ in the raster space.
- NDC : Transforms XYZ in the NDC space.
Dimension
Number of dimensions on which the noise function operates. If dimension equals to 1, 2, 3 or 4, the noise function will respectively use the X, XY, XYZ or XYZW components of the transformation and scale result.
Scale
Multiplies the XYZ input, after its transformation.
Octaves
Number of noise functions to add. Each input parameters will be multiplied by 2 and the noise sum divided by 2 between two octaves.
Absolute
Enables absolute noise. If checked, computes an absolute noise function else computes a signed noise.
RGB
Enables color noise. If checked, returns a color else returns a float.
Cell Noise
Enables cell noise. If checked, computes a constant noise else computes an interpolated noise.